You intent probably need front, back, and side views to helper you spell you are modeling the detail. I would recommend using another program, like off-stage to closing up your low-poly cage to lay out your pure mathematics a lot corking than what standard Zsphere's allow. Other than these few things, it just takes practice. You can use Zsphere's to make a dandy low-poly confine that will make a precise good project of a figure. I would look for as so much reference as you can maybe find. There really isn't any "Quick" way to make a undivided human figure.
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